ZHANG, Z. J. Exploring the effects of different gamified learning conditions on L2 learners’ vocabulary acquisition using Quizlet. Proceedings of the International CALL Research Conference, [S. l.], v. 2024, p. 339–344, 2024. DOI: 10.29140/9780648184485-51. Disponível em: https://www.castledown.com/proceedings/call-research/article/view/9780648184485-51. Acesso em: 28 sep. 2026.